Phonos Interactive Speaker

Portfolio

Traces of Use

Remember when we only had physical things? Even though your favourite pair of jeans would scratch and tear, you didn’t want to throw them out just yet... Phonos is an interactive speaker that grows with you, just like those jeans.

Based on the music you listen to; a photosensitive pattern appears on its surface. Phonos combines digital music with the age-old photographic printing process of cyanotype to develop an analog image of your audio. Want to capture this moment or do you just like the pattern you see? Take out your traces and rinse to make them permanent.

Portfolio
Portfolio

To make the traces permanent the user can remove a circular sheet of paper beneath the surface. By rinsing the paper with water the cyanotype is fixated.

The Challenge

How can traces be used to design connected objects that grow, mature, and evolve with their users?

Connected objects

Connected objects, which are one part computational the other part physical, are an intriguing ground to examine how the physical and the digital should co-exist with one another. The connected object, in this case a music player, was given the ability to show traces of people that use it.

Portfolio
Portfolio

Prototyping with traces

Prototypes

Before we ended up with the final music player, multiple prototypes have been build. Some of these prototypes were a direct analogy, others traced our interactions more indirectly. It was hard to find the right interaction for tracing a digital sound, combining both hard- and software design - after many messy and failed prototypes we finally ended up with Phonos.

Portfolio

By exposing the paper with cyanotype to light, a pattern emerges

Interactions

The different interactions with the speaker are illustrated on the right. These gestures are intentionally designed to be very physical and follow the form of the speaker.

Portfolio

Phonos

Course in the masters program of Design for Interaction at Delft University of Technology.

Course

Interactive Technology Design

Year

2015

Team

5 students

Responsibilities

• Creating Prototypes

• Desinging interactions with the mp3 player

• Programming the accelerometer